Review of
The Good Guys Volume 1,
comic created by Jim Shooter
Four out of five stars
Comic heroes created by unidentified magic
Matthew and Zack
are teenage brothers that live and breath comic books. Their interests go
beyond the characters in the books, they are also into the people that create
the images and dialog. Zack is the youngest and he takes the potential
non-fiction aspects of comics more seriously than Matthew does.
When Matthew goes
to collect from his paper route customers, their mother forces him to take Zack
with him. Matthew’s goal is to collect enough money so that he can buy something
at the local comic store. One of the customers turns out to be a very strange
woman that gives him a small box and asks him to bury it under concrete.
While he is
creeped out, Matthew accepts the box and tells Zack what he was told. The visit
the comic store takes place and when others try to steal the bag containing the
box, Zack tries to get it back. The box falls out and then open and there is a
big flash and virtual bang and suddenly the young people in the immediate
vicinity have powers that allow them to enter other planes of existence that are
similar to a video game. Together they battle an evil young person bent on
taking over the world and while they do that they are learning the extent of
their powers, complete with the requisite costumes.
As the first volume
in a series devoted to this set of costumed super beings, this issue sets down
the basic parameters of what are to be the main characters. The background
context is provided and those that acquire the powers are quite properly
shocked and confused regarding what they can now do. The story is not riveting,
but good enough to generate an interest in what comes next.
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